What is Saftladen?

Hey there! We’re a group of people sharing an office and working in areas related to independent games.

Studios & People

Peter Bergner

Peter Bergner

at Fizbin
Tim Gaedke

Tim Gaedke

Art Director
at Fizbin
Martin Pittenauer

Martin Pittenauer

Markus Arvidsson

Markus Arvidsson

Riad Djemili

Riad Djemili

Founder/CEO
🥥  Luca Scaramuzzino 🕹

🥥 Luca Scaramuzzino 🕹

One man band game developer
Nils Ole Timm

Nils Ole Timm

Programmer
Richard Schubert

Richard Schubert

Thomas van den Berg

Thomas van den Berg

Florian Hüsing

Florian Hüsing

Designer
at Fizbin
Alexander Pieper

Alexander Pieper

Co-Founder @studiofizbin / Tech-Director
at Fizbin
Stina Flodström

Stina Flodström

Freelancing Environment Artist
Jörg Reisig

Jörg Reisig

Game Designer / Programmer
Marius Winter

Marius Winter

Video Game Concepter
at Fizbin
Johannes Kristmann

Johannes Kristmann

Maschinen-Mensch Mensch
Simon Cubasch

Simon Cubasch

Isaac Ashdown

Isaac Ashdown

Co-founder
Julia Lotzow

Julia Lotzow

at Fizbin
Jan David Hassel

Jan David Hassel

Almut Schwacke

Almut Schwacke

Sebastian Mittag

Sebastian Mittag

at Fizbin
Erik Schulze

Erik Schulze

Developer
at Fizbin
Rafal Fedro

Rafal Fedro

Jörg Friedrich

Jörg Friedrich

Sophia Donderer

Sophia Donderer

at Fizbin

Where are we?

Adalbertstraße 5, 10999 Berlin

In case you don’t want to get lost, we recommend following these steps.

What we make

Through the Darkest of Times

Through the Darkest of Times

A historical resistance survival game taking place in Berlin.
Play as the Resistance in Third Reich Berlin:
Fight for freedom, weaken the regime and lead your group Through the Darkest of Times!
in production
The Fermi Paradox

The Fermi Paradox

In the Fermi Paradox the player decides the fate of all the newborn alien species in a young galaxy. Those civilizations start in the stone age and advance over millennia into a spacefaring society. They will send out radio signals to other planets and before those messages reach other intelligent beings the senders might destroyed themselves via warfare. Spaceships will be send out to explore other stars and the contact between alien races may not always be peaceful.
published

Talk & Play

Talk & Play is a free event organised by BerlinGameScene.com, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time!
published 2013

All Walls Must Fall

All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
published 2017

Death Trash

A modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
in production

The Inner World

The Inner World is a classic-style hand-drawn Adventure game for PC, Mac, Linux, PS4, Xbox One, iOS and Android. Solve plenty of challenging puzzles with Robert and Laura in the twisted world of Asposia. Experience an atmospheric and humorous story full of bizarre characters.
published 2013

Codecks

Codecks is a project management tool inspired by collectible card games.
published 2017

Takume

Takume is a tiny atmospheric adventure game. A mystic story about identity, dreaming and dealing with past events.
published 2017

The Curious Expedition

The Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous historical personalities, players will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. They will put on their pith helmets and khakis and make their way through a lush, procedurally generated world full of wonder and mystery.
published 2015

The Mammoth: A Cave Painting

Made in 3 days for Ludum Dare 33 in The Mammoth: A Cave Painting you tell the 5 million year story of the mammoth in 5 minutes. At its very core it is a story about the inescapability of loss.
published 2015

Latest news

July 26, 2017

Welcome to the first Saftladen newsletter.

Finally! We’ve been wanting to send out an update for a while, one of us finally had the time to work on it, so here we are.

Let’s start with the big news: at the beginning of the year Saftladen moved to a new, larger space. We’re in the same area, not far from the previous location, but we more than doubled the number of desks – from 10 to 22. This has allowed us to welcome several new members: Daniel Berndt, inbetweengames, Jörg Friedrich, Jörg Reisig, Markus Arvidsson, Martin Pittenauer and Stephan Hövelbrinks. More recently, Thomas van den Berg joined us.

Read more

Sign up to our newsletter

FAQ

Can I visit you?

Sure, just send a message through our social net channels so that we can make sure that somebody is available to show you around. Also we love to go to the Talk & Play events, so you can also meet us there usually.

Can I join you?

Right now we’re not looking for new members, but if you are interested still make sure to contact us through our social media channels and let us know about you. Working in independent games is not a requirement.

What's your history?

The Saftladen Collective was founded in 2015 by Maschinen-MenschStudio FizbinMichael KuphalMagnus Hildebrandt and Richard Schubert.

What is up with your name?

Our first co-working space used to be a “Saftpresserei” (juice factory). You could still read the old sign on that building. The name is a play on that and the fact that a Saftladen (juice shop) in colloquial German designates a particularily nonprofessionell business. We like to not take ourselves too serious (we do take our craft serious though). Also good games are juicy. So there you go.