Hey there! We’re a group of people sharing an office and working in areas related to independent games.

Freshly squeezed

December 18, 2017

Newsletter #2: 🍒 🍇 🍐 🍑 🍎

Halo! We thought it would be nice to give you one last update before the end of the year, also because a lot has happened since our previous newsletter. So much, that we’re now switching to BULLET POINT MODE.

Three new members have joined the collective: say hi to Stina Flodström (freelance environment artist), Florian Hüsing (designer at Studio Fizbin) and Nils Ole Timm (programmer at Maschinen-Mensch).

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What we make

Death Trash

A modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
in production

Kingdom: New Lands

Kingdom is an atmospheric exploration/strategy game. It is about taking the time to notice your environment and enjoying it, but using what you learn to your advantage. It's simple but difficult. Establish a kingdom and ride out to discover how the world changes. Supply coins to your loyal citizens to build an economy and a fortress. Defeat is inevitable, so have a last look at the sun as it sets on your kingdom.
published 2015

Talk & Play

Talk & Play is a free event organised by, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time!
published 2013
Through the Darkest of Times

Through the Darkest of Times

A historical resistance survival game taking place in Berlin.
Play as the Resistance in Third Reich Berlin:
Fight for freedom, weaken the regime and lead your group Through the Darkest of Times!
in production


Codecks is a project management tool inspired by collectible card games.
published 2017

The Mammoth: A Cave Painting

Made in 3 days for Ludum Dare 33 in The Mammoth: A Cave Painting you tell the 5 million year story of the mammoth in 5 minutes. At its very core it is a story about the inescapability of loss.
published 2015

The Curious Expedition

The Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous historical personalities, players will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. They will put on their pith helmets and khakis and make their way through a lush, procedurally generated world full of wonder and mystery.
published 2015

The Inner World – The Last Wind Monk

The story continues in 2017 with the highly anticipated sequel to our successful adventure game. Solve mind-bending puzzles in Asposia and discover a world full of mystery and secrets. Play as Robert, Laura and Peck the pigeon to save the family of the flute noses and meet a bunch of crazy characters along the way!
published 2017

The Inner World

The Inner World is a classic-style hand-drawn Adventure game for PC, Mac, Linux, PS4, Xbox One, iOS and Android. Solve plenty of challenging puzzles with Robert and Laura in the twisted world of Asposia. Experience an atmospheric and humorous story full of bizarre characters.
published 2013


Fully custom synthetic annotated image data for railway.

All Walls Must Fall

All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
published 2017
The Fermi Paradox

The Fermi Paradox

In the Fermi Paradox the player decides the fate of all the newborn alien species in a young galaxy. Those civilizations start in the stone age and advance over millennia into a spacefaring society. They will send out radio signals to other planets and before those messages reach other intelligent beings the senders might destroyed themselves via warfare. Spaceships will be send out to explore other stars and the contact between alien races may not always be peaceful.
in production


Takume is a tiny atmospheric adventure game. A mystic story about identity, dreaming and dealing with past events.
published 2017

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Can I visit you?

Sure, just send a message through our social net channels so that we can make sure that somebody is available to show you around. Also we love to go to the Talk & Play events, so you can also meet us there usually.

Can I join you?

Right now we’re not looking for new members, but if you are interested still make sure to contact us through our social media channels and let us know about you. Working in independent games is not a requirement.

What's your history?

The Saftladen Collective was founded in 2015 by Maschinen-MenschStudio FizbinMichael KuphalMagnus Hildebrandt and Richard Schubert.

What is up with your name?

Our first co-working space used to be a “Saftpresserei” (juice factory). You could still read the old sign on that building. The name is a play on that and the fact that a Saftladen (juice shop) in colloquial German designates a particularily nonprofessionell business. We like to not take ourselves too serious (we do take our craft serious though). Also good games are juicy. So there you go.

Where are we?

Adalbertstraße 5, 10999 Berlin

In case you don’t want to get lost, we recommend following these steps.

Latest Impressions

Sourced from our twitter feed